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Bridge concernment

Posted: Thu Sep 26, 2024 3:59 pm
by CelticGamma
When discussing the idea of an enemy pushing you down the broken bridge after a dialogue by the main character saying they should head back and you move the character to where a cutscene would take place where the Yankees push you down the hole. This here is all on Rebel mode where things get rather more interesting, on peace mode you will have to jump down the hole. On Rebel mode where you can switch to easy, medium, and hard is to have it make it make more sense with the bridge scene.

Re: Bridge concernment

Posted: Wed May 21, 2025 11:36 am
by Valknor
I've been meaning to reply to this post for some time. I seem to recall discussing this with Celtic via email last year. But it rather looks like I've been ignoring his feedback.

Celtic makes many interesting suggestions. Sadly we are nowhere near ready to add enemies to the game. Our current energies are on porting Dixie Ball over to the Redot game engine, and trying to add some basic wildlife like butterflies, fireflies, and birds.